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Dwarf Rogue

For this study, I created an original character heavily inspired by one of the most beloved dwarves in fantasy games. Think of him as the loud-mouthed, hard-drinking cousin of that iconic figure.

This project was a deep dive into improving my character pipeline, especially integrating assets with MetaHuman workflows. I focused on developing hair using hair strands instead of traditional hair cards, which was a fun and challenging process — grooming both the beard and hair manually gave me valuable new insights for future projects.

I’m continuously learning, experimenting with new techniques, and looking for opportunities to optimize my work and adapt it to modern game pipelines.

Excited to keep pushing my craft forward!